April 24, 2012

Rewriting the Campaign

They beauty of having a world you invented is that as long as it's not officially published, you can change it.

I have been looking on and off at my notes for the last few days for my first game, and at first I thought I wanted to just organize the notes in a different way.  Something wasn't right, something was off about how I began this... did I just have to retype it in a different format?

Nope, upon further inspection I just realized I had done some silly stuff as "DM porn", where there was a character I was definitely excited to introduce to the PCs, but definitely introduced way too early.  Other structure things... including long times of boring where I was like "Here's a place where you can do stuff!", not realizing that PCs are usually pretty good at letting you know when they're doing something without being given a gap.

Unfortunately only experience would teach me about that stuff.  It'll be interesting as I go on and rewrite this to have it make more sense.  However, the big events are going to stay the same.  I'm not telling anybody those yet, who knows what future players may be reading...

3 comments:

  1. Can I ask what genre? Is this a sand box situation with a hex map and all? Will you at some point publish this campaign ?

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  2. It's a DnD 3.5 campaign and an open world where the players can make decisions even if it's not along the main plotline. I would love to publish this world: I think it's a much better campaign setting than campaign for those who like the psionic in 3.5. I'm just not sure who would buy it if it was published...

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  3. "They beauty of having a world you invented is that as long as it's not officially published, you can change it."

    That is a great observation right there, and one I had to use several times in the past back when I used to run my own D&D sessions (what seems like a very long time ago).

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