Showing posts with label Sims 3. Show all posts
Showing posts with label Sims 3. Show all posts

October 12, 2010

The Sims 3 Is My Skinner Box.

I have finally figured out exactly why I keep on playing the sims to almost legitimately addictive level--It's a self made Operant Conditioning Chamber.

Doesn't that sound like an apparatus from an villain in a sci-fi film or something like that?

You might be asking yourself "what the hell is that?"  Well, an Operant Conditioning Chamber, or Skinner Box, is a structure where a subject being studied, usually a lab animal, is given some sort of lever system for either a reward or punishment.  Common applications include a lever for food, or a lever to prevent electric shock.  The nature of some motivational tools was discovered while using these structures in tests.

One thing that was noticed was that if pulling the lever always gave food, the subject (let's just call it a mouse) wouldn't worry about food.  The mouse would just pull the lever whenever it was hungry, knowing that the food would be there.  However, if the lever would only sometimes provide food, and sometimes nothing would happen, the mouse would press the lever all the time.  Therefore, it was discovered that if a reward was random, the mouse would repeat the action again and again to make sure it would receive it's reward.

Now, we all know food is a more important reward that many other things, but the Sims 3 is doing that to me.  Its making me press the lever again and again!

"But d20 Sapphire," you might respond, "the Sims 3 has no goal!  You can't be getting any reward from that game."

Au contraire, my dear devil's advocate, that's what makes this worse.  You see, although the Sims 3 may not have concrete goals for gameplay, it allows the player to decide what goals he or she wishes to obtain.  And they make sure there are plenty of goals.  Other than just the usual happy family model to make, or doing scandalous stories like I do (because an affair from time to time makes things pretty interesting), there are tons of things to do like wishes, lifetime wishes, collectables, careers, skills, points to spend on rewards... and as the expansion packs continue the list goes on.  Essentially I am the mouse, and I am deciding what reward will come out of that lever, even if I have to pull it hundreds of times to get the desired result.

It's almost like I'm convincing myself I'm customizing my experience because I can choose my goals, but to be honest reaching each goal puts me back in that Skinner Box.  Different bait, same trap.

I'll be nice to the sims though, it's not as bad some other games.  Cracked.com had a list of how games will get you addicted using some of the Operant Conditioning Chamber discoveries.  A good amount of games will do this, partly because it's more effective and consistent way of profits than say, oh I don't know writing a good story and creating an engaging world?  Yeah, it's cheaper to do it the brain washing way.

Think about it the next time you play your game.  Are you comfortable as a player with a designer thinking of you like this:


And are you really getting enjoyment from your game if you're playing it like a mouse in that chamber?

No shame if you do, but it's a legitimate question to ask yourself.  Because if you like these types of games, the market is going to put out more of them.  Do we want to encourage game developers to think of us as mice in a Skinner Box?

July 31, 2009

Geek Affection and Nerd Inspiration

You know how in old high school flicks it was a big deal when the guy gave his girlfriend his football ring?

The geek equivalent is lending your gaming laptop to your girlfriend.

Like what the Boyfriend did last night.  I was touched.  And because of it, I'll be posting more about the Sims 3.  

Writing has been backtracked by the fact that I came home to my previous work on my story strewn across my room.  I was extremely frustrated and it will take hours to sort it all out again.  Delays, they suck.  I'll let you know when it starts up again and maybe give you a sneak peek of what I am working on!

July 22, 2009

I've played the Sims 3!

I've finally obtained the holy grail of my sims addictions:  The Sims 3!

To be honest I haven't obtained it.  The Boyfriend got the game and let me play it on his laptop.  I'm still a mac owner and I don't even thing my laptop would be able to run the game if I wanted it to.  I only played it for a short time but I have to say that I like a lot of the improvements made upon the game.  However, when I finally get a job and get the gaming computer of my dreams, I will definitely be playing the Sims 2 as well as the Sims 3 it seems.  Let me explain in my somewhat short review.

I started out the sims 3 where any other sims fanatic would start-- Creating sims.  I decided to make a little interracial family.  I'll post some pictures of my own later but right now we'll just have to make do with what google search has provided me with.  Continuing, making sims is, of course, higher detail than it was in previous games, and has a lot more choices.  There's still a sims look.  A lot of the sims look rather similar, and I think it's because when the developers made the NPC sims, they didn't work a lot with face depth and cheekbones, so those all start looking the same amongst those sims.  I think the mother in my family fell for that trap, but it's okay.  You still have a lot of options, and coloring of eyes and skin makes a lot of sense.  You can also choose the colors and patterns of the clothing!  This is really fun to tinker with, and made easy to change.

Although I was able to get a lot of variety with everything other physical trait, I'm really disappointed by the lack of haircut variety.  It is kind of appalling.  I'm not one of those people who can fancy up a hair cut for a sims in a jiffy, or anything that involves designing things outside of game.  I'm kind of stuck with what they give me.  And especially for the guys, I think they could've thought the selection of hairdos through a bit more.  Knowing Maxis, there will be expansion packs, and I think this is why they are holding back.

One more complaint: mixing genetics to make a kid between two sims in the version I got seemed rather unimpressive the one time I used it... but then again that was just once.  I have a pregnant sims so we'll see how it goes.

One of the changes I like the most is how they got rid of the previous personality system entirely.  Zodiacs are gone, and everything is replaced with a traits system.  An adult gets up to 5 traits.  Children have 3 traits, and toddlers have even less.  The idea is that sims growing up in the game gain certain traits as time goes on.  If your sims has a reall awesome life, they can choose these traits as they grow up.  If not, they'll just be given whatever trait seems fit.  Not every trait is a positive, and not every trait is a mere personality choice.  Some examples include clumsy, lucky, perfectionist, heavy sleeper, neat, loves outdoors, and technophobe.  After choosing these traits for an adult sims, you can then choose what that sims dreams to be or do.  They may want to be surrounded by family, grow a fantastic garden, succeed at the top of a certain career path, and a lot of other goals.  You get to choose from 5 when your sims has all his traits in place in the creation phase.  These traits are important later on for wishes, which I'll speak on a little later.

After you create your sims, you can figure out the family relationships and then choose a house for them to settle in.  What's fantastic is that you can choose to have the house furnished when you move in, and if you hate shopping for hours like I do, it's a blessing.  However, if you love shopping than you can shop 'til you drop in an unfurnished house.  I like that furniture can be placed diagonally and I like the look of the interior of a house.

The majority of the gameplay is really familiar and easy to adjust to when you first play.  Jobs are all in the same town, you don't drive off to some mysterious place.  You can also choose your attitude/goals at work.  For example, I had all my sims focus on meeting people at their job or at school so it would be easier for them to make friends.  Skills work about the same, you just have to discover them however, you don't know which ones exist right off the bat.  Fulfilling needs such as hunger and fun is easier because the don't deteriorate as quickly as they have in games before.  I'm so excited for this feature since it'll make managing pregnant sims a heck of a lot easier.  

The newest gameplay feature is the map.  Sims can venture around town at the drop of a hat, and while one sim is at the park, and you're asking them to talk to the old lady playing chess, you can still keep tabs on your other sim who's watching the baby at home.  Everything is in real time and completely manageable without wasting game hours repeating chunks of the day.  Thank you for noticing this Maxis!

There is one drawback to everything being in real time.  Because of this, you can only control one family in an entire neighborhood.  Let me repeat that:  You can only control ONE ENTIRE FAMILY in ONE ENTIRE NEIGHBORHOOD.  This is a big difference than in the Sims 2, where you could technically control an entire neighborhood of people, along with it's downtown area and it's college and it's shopping district.  You could control everyone!  Of course, that wasn't in real time, but if you love managing people (like I do) this was great fun. There is no way you could control a whole group of people in real time.  This is a catch 22.  Either you can control one whole family in real time all the time, and deal with a town full of NPCs, or you control as many people as you like but not in real time.  

And this is why I will play the Sims 2 and the Sims 3 when I get a gaming PC.  Because I like both types of game play.  I like being able to control a whole town of stories, but at the same time investing in one family in real time is really fun.  I'm not so blind that I can't appreciate the new.  At the same time, I'm not so blind that I can't appreciate the old either.  So I guess that is my compromise.  

I'll have pictures soon.  In the meantime, I think I'll make that family in my sims 2 games too.  I'll do that AFTER I apply for some jobs today.

July 13, 2009

Homeless in the Sims 3

It's been a while since Game Politics had an interesting story, at least to me, but this is a great use of the Sims as almost a social experiment.

This article lead me to this awesome blog of Alice and Kev, a daughter-father duo who are homeless in the Sims 3.  A lot of the things they suffer through are really interesting, and would make for a great novel.

Homeless sims in the Sims 2 were not as versatile as in the Sims 3.  This is really intriguing and I know I'm going to be keeping up with this from now on.  Makes me want to play the sims, although I should be writing.  

My life is SOOO hard.  /whine