I'm trying to go through another play through of Dragon Age II, with a good hearted warrior, and I'm finally at the point where I'm finding things to be repetitive. Now it takes me longer than the average gamer to care about things repeating. I played the original Dark Cloud over and over and that is nothing but repetitive hack and slash dungeon crawl.
|How is that tunic enough protection?|
But then again, I didn't feel the desire to replay this game. Dragon Age II has some of the same pitfalls the original Dark Cloud did: dungeons that look the same, enemies you fought 2 minutes ago showing up again, not too much variation in fighting tactics as you level up or progression in party fighting style is slow. Or at least that's how I feel now.
Part of it may be that I played a mage the first time in DA2, which means there's a lot of variation in my battle decisions. Choosing to be a warrior straight from that isn't as interesting. It's less about the flash and more about the smack down. Not that I don't like the smack down, but I think I've always been one to be a little more attracted to spectacle when it comes to fantasy fights.
However, that's not the problem. The problem is I want to go through the game for the story and the characters and the choices I have to make, and the fighting feels like it's in the way! Screw you coterie thug, I want to get to the dialog!
I don't know if it's just me. It's not like I want all the fighting gone. Maybe if I had a fast forward version I could do when I beat the game the first time I'd be more satisfied with my experience now. Then again, I'm not one to play Heavy Rain either. I want a real video game. Scratch that, I want a video game with violence. We can debate the definition of "real video game" later. I still want to kick ass though.
And thus the title of this post. Unfortunately I can't end with a solution, which I would prefer to do, but I'm afraid this is just me being a weird nerd.